Civilization   2320

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Contingent, Not Arbitrary | Truth is contingent on what is, not on what we wish to be true.
A vital attribute of a value system of any kind is that it works. I consider this a necessary (but not sufficient) condition for goodness. A value system, when followed, should contribute to human flourishing and not produce results that violate its core ideals. This is a pragmatic, I-know-it-when-I-see-it definition. I may refine it further if the need arises.

I think that the prevailing Western values fail by this standard. I will not spend much time arguing this; many others have already. If you reject this premise, this blog may not be for you.

I consider old traditions an important source of wisdom: they have proven their worth over centuries of use. Where they agree, we should listen. Where they disagree, we should figure out why. Where modernity departs from tradition, we should be wary of the new.

Tradition has one nagging problem: it was abandoned by the West. How and why did that happen? I consider this a central question. I expect the reasons to be varied and complex. Understanding them seems necessary if we are to fix what may have been broken.

In short, I want to answer these questions:

1. How do values spread and persist? An ideology does no good if no one holds it.
2. Which values do good? Sounding good is worse than useless if it leads to ruin.

The ultimate hope would be to find a way to combine the two. Many have tried and failed. I don’t expect to succeed either, but I hope I’ll manage to clarify the questions.

Morality Should Be Adaptive:
I agree with this
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8 hours ago by nhaliday
Surveil things, not people – The sideways view
Technology may reach a point where free use of one person’s share of humanity’s resources is enough to easily destroy the world. I think society needs to make significant changes to cope with that scenario.

Mass surveillance is a natural response, and sometimes people think of it as the only response. I find mass surveillance pretty unappealing, but I think we can capture almost all of the value by surveilling things rather than surveilling people. This approach avoids some of the worst problems of mass surveillance; while it still has unattractive features it’s my favorite option so far.


The idea
We’ll choose a set of artifacts to surveil and restrict. I’ll call these heavy technology and everything else light technology. Our goal is to restrict as few things as possible, but we want to make sure that someone can’t cause unacceptable destruction with only light technology. By default something is light technology if it can be easily acquired by an individual or small group in 2017, and heavy technology otherwise (though we may need to make some exceptions, e.g. certain biological materials or equipment).

Heavy technology is subject to two rules:

1. You can’t use heavy technology in a way that is unacceptably destructive.
2. You can’t use heavy technology to undermine the machinery that enforces these two rules.

To enforce these rules, all heavy technology is under surveillance, and is situated such that it cannot be unilaterally used by any individual or small group. That is, individuals can own heavy technology, but they cannot have unmonitored physical access to that technology.


This proposal does give states a de facto monopoly on heavy technology, and would eventually make armed resistance totally impossible. But it’s already the case that states have a massive advantage in armed conflict, and it seems almost inevitable that progress in AI will make this advantage larger (and enable states to do much more with it). Realistically I’m not convinced this proposal makes things much worse than the default.

This proposal definitely expands regulators’ nominal authority and seems prone to abuses. But amongst candidates for handling a future with cheap and destructive dual-use technology, I feel this is the best of many bad options with respect to the potential for abuse.
ratty  acmtariat  clever-rats  risk  existence  futurism  technology  policy  alt-inst  proposal  government  intel  authoritarianism  orwellian  tricks  leviathan  security  civilization  ai  ai-control  arms  defense  cybernetics  institutions  law  unintended-consequences  civil-liberty  volo-avolo  power  constraint-satisfaction  alignment 
2 days ago by nhaliday
Soren Johnson on challenging the norms of 4X games | Rock, Paper, Shotgun
A quick but interesting look at the fundamentals of 4X games, how they've evolved, and how they might evolve further, with an emphasis on the Civilization series.
design  4x  civilization  soren-johnson 
11 days ago by docprof
» The Game of Everything, Part 1: Making Civilization The Digital Antiquarian
The point was that it led to a fun game that captured the spirit of its subject matter.
civilization  games  history 
12 days ago by soobrosa
Eternity in six hours: intergalactic spreading of intelligent life and sharpening the Fermi paradox
We do this by demonstrating that traveling between galaxies – indeed even launching a colonisation project for the entire reachable universe – is a relatively simple task for a star-spanning civilization, requiring modest amounts of energy and resources. We start by demonstrating that humanity itself could likely accomplish such a colonisation project in the foreseeable future, should we want to, and then demonstrate that there are millions of galaxies that could have reached us by now, using similar methods. This results in a considerable sharpening of the Fermi paradox.
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21 days ago by nhaliday
Moral Transposition – neocolonial
- Every morality inherently has a doctrine on that which is morally beneficial and that which is morally harmful.
- Under the traditional, absolute, eucivic moral code of Western Civilisation these were termed Good and Evil.
- Under the modern, relative, dyscivic moral code of Progressivism these are called Love and Hate.
- Good and Evil inherently reference the in-group, and seek its growth in absolute capability and glory.  Love and Hate inherently reference the out-group, and seek its relative growth in capability and privilege.
- These combinations form the basis of the Frame through which individuals aligned with those moralities view the world.  They are markedly distinct; although both Good serves the moral directive of absolutely strengthening the in-group and Hate counters the moral directive of relatively weakening the in-group, they do not map to one another. This failure to map, as well as the overloading of terms, is why it is generally (intentionally, perniciously) difficult to discern the differences between the two world views.

You Didn’t Join a Suicide Cult:
“Thomas Aquinas discusses whether there is an order to charity. Must we love everyone in outward effects equally? Or do we demonstrate love more to our near neighbors than our distant neighbors? His answers: No to the first question, yes to the second.”


This is a perfect distillation of the shaming patriotic Christians with a sense of national identity face. It is a very Alinsky tactic whose fourth rule is “Make the enemy live up to their own book of rules. You can kill them with this, for they can no more obey their own rules than the Christian church can live up to Christianity.” It is a tactic that can be applied to any idealistic movement. Now to be fair, my friend is not a disciple of Alinsky, but we have been bathed in Alinsky for at least two generations. Reading the Gospels alone and in a vacuum one could be forgiven coming away with that interpretation of Christ’s teachings. Take for example Luke 6:27-30:


Love as Virtue and Vice
Thirdly, Love is a virtue, the greatest, but like all virtues it can be malformed with excessive zeal.

Aristotle taught that virtues were a proper balance of behavior or feeling in a specific sphere. For instance, the sphere of confidence and fear: a proper balance in this sphere would be the virtue of courage. A deficit in this sphere would be cowardice and an excess would be rashness or foolhardiness. We can apply this to the question of charity. Charity in the bible is typically a translation of the Greek word for love. We are taught by Jesus that second only to loving God we are to love our neighbor (which in the Greek means those near you). If we are to view the sphere of love in this context of excess and deficit what would it be?

Selfishness <—- LOVE —-> Enablement

Enablement here is meant in its very modern sense. If we possess this excess of love, we are so selfless and “others focused” that we prioritize the other above all else we value. The pathologies of the target of our enablement are not considered; indeed, in this state of enablement they are even desired. The saying “the squeaky wheel gets the grease” is recast as: “The squeaky wheel gets the grease, BUT if I have nothing squeaking in m y life I’ll make sure to find or create something squeaky to “virtuously” burden myself with”.

Also, in this state of excessive love even those natural and healthy extensions of yourself must be sacrificed to the other. There was one mother I was acquainted with that embodies this excess of love. She had two biological children and anywhere from five to six very troubled adopted/foster kids at a time. She helped many kids out of terrible situations, but in turn her natural children were constantly subject to high levels of stress, drama, and constant babysitting of very troubled children. There was real resentment. In her efforts to help troubled foster children, she sacrificed the well-being of her biological children. Needless to say, her position on the refugee crisis was predictable.
gnon  politics  ideology  morality  vocab  language  universalism-particularism  tribalism  us-them  patho-altruism  altruism  thinking  religion  christianity  n-factor  civilization  nationalism-globalism  migration  theory-of-mind  ascetic  good-evil  sociality  love-hate  janus  multi  cynicism-idealism  kinship  duty  cohesion  charity  history  medieval  big-peeps  philosophy  egalitarianism-hierarchy  absolute-relative  measure  migrant-crisis  analytical-holistic  peace-violence  the-classics  self-interest  virtu  tails  convexity-curvature  equilibrium 
21 days ago by nhaliday
Civilization is all rise and no fall | Rock, Paper, Shotgun
Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination.
civilization  gamedev  gaming  pocket 
23 days ago by stasm

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