+++++   944

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The High-Tech Art Collector - SFGate
One of the only museums in the country that collects websites is the San Francisco Museum of Modern Art. Internet-based art is not being collected by private collectors and it is impossible to put a price tag on them because they are readily available over the Internet. But they are of value as examples of a new form of graphic design.

Starting last year [1997], Aaron Betsky, SFMOMA's curator of architecture and design, began collecting websites. He has already collected seven and plans to collect enough for a full-blown show in the future. Betsky collects the designs and burns them onto a CD-ROM. So far, the museum has not paid any money for these websites, which include funnel.com, atlas, speak magazine and posttool, but they have paid for the creation of the CD-ROMs if the website is really strapped for cash. Betsky says the websites have already increased in value because two of the websites he collected have since ceased to exist.

"The reason museums collect is not based on monetary value," Betsky said. "They collect things because they think they are worthwhile parts of our culture that deserve to be shown, seen and preserved."

In Betsky's words: "What interests me is that the confluence of different programs have created a particular appearance and logic of design that can only work on the Web. Text, images and color are continually changing. They are getting better and better but at the same time more and more the same. There's a race between the McDonaldization of Web design and exuberance of young designers who want to try new things. It's an important aspect of what's going on in graphic design. And it's graphic design concentrated in the Bay Area and we have a special commitment to that."
preservation  network  art  collection  museum  defect  +++++ 
12 days ago by jonippolito
skinonskinonskin | Net Art Anthology
[Vintage Entropy8Zuper! project, emulated in the browser as Netscape 4. Possible to type other URLs.]
network  art  emulation  success  +++++  utility 
13 days ago by jonippolito
Alliance for Networking Visual Culture » UBC Press and the University of Washington Press Receive Mellon Grant to develop indigenous studies publishing platform using Scalar
Thanks to a generous grant from the Mellon Foundation, UBC Press and the University of Washington Press will work with the Scalar team to develop a digital platform for publishing multimedia books in Indigenous studies. The publishing platform will offer a suite of tools for linking data and analyses to digital content from around the world and for interacting in culturally sensitive ways with heritage materials, ranging from clothing, beadwork, weapons, and tools to songs, stories, and dances. It will provide authoring teams with customizable methods to label content and inform readers about Indigenous cultural protocols for access and use of specific content.

Scalar will sit at the center of this project, constituting the core infrastructure upon which the publishing platform will be built as well as the reading interface in which the multimedia books will appear. Our team will also work to develop significant new functionality for Scalar as part of this grant, including the ability to import media with Traditional Knowledge (TK) labels and to properly display those labels for readers viewing the media. In addition, the Scalar team will develop a new middleware media importer dubbed “Tensor.” As a stand-alone platform, Tensor will sit between online archives and Scalar projects and allow users to browse archives, create playlists of media they find there and sync those playlists to one or more Scalar books.
stillwater  indigenous  publication  +++++ 
26 days ago by jonippolito
Experts say to respect ‘hierarchy of grief’ with death and social media — Next — Bangor Daily News — BDN Maine
“Facebook is increasingly the venue for older generations,” Jon Ippolito, a professor of new media at the University of Maine, said. But while younger adults who have grown up with social media more intuitively grasp the subtleties of online privacy, discretion and etiquette, he said, older users sometimes fail to observe basic guidelines when it comes to posting personal information.

“Posting on Facebook is like having a billboard in your backyard,” he said. “You may think it’s private, but it’s not.” Even the assumption that only designated “friends” will see what is posted on your timeline can be false, because Facebook’s privacy policies are complicated and change frequently.

Citing common sense and courtesy, Ippolito reviewed some basic rules for dealing with death and other deeply personal news online.
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First and foremost, when it comes to spreading the news about a death, it’s important to defer to what is sometimes referred to as the “hierarchy of grief.” That means allowing the next of kin to take the lead in how and when the death is announced. Only when someone very close to the deceased person and the immediate family posts the news or a link to a formal obituary should others assume it’s OK to share the information on their own Facebook timelines.

People should also respect that the next of kin has the right to control how much information is released about the death. For example, in the event of a suicide, the details may be too sad or too traumatic to share. In some families, a decision to withdraw life support is sensitive or controversial. And if a death is suspicious, the circumstances may be subject to an investigation. In any event, Facebook is not the place to break a story, gossip or show off how much you know about the death.

In other words, unless you are the immediate next of kin, Ippolito said, “it’s not about you.”
Facebook  network  socialmedia  life  defect  press  @i  +++++ 
26 days ago by jonippolito
All-Silhouettes | Download Free Vector Files: Silhouettes, Outlines, Cutouts, Shapes
TONS of FREE vector silhouettes! Already collected 15000+ free silhouettes in 325 vector cliparts.
design  nmd104  +++++  sharing  visual 
28 days ago by jonippolito
QRCode Monkey - The free QR Code Generator to create custom QR Codes with Logo
Make your QR code look really unique with our design and color options. You can customize the shape and form of the corner elements and the body of the QR code. You can also set your own colors for all QR code elements. Add a gradient color to the QR code body and make it really stand out. Attractive QR codes can increase the amount of scans.
visual  utility  network  code  +++++  capstone  promotion 
4 weeks ago by jonippolito
Traditional Knowledge (TK) Labels - Local Contexts
The TK Labels are a tool for Indigenous communities to add existing local protocols for access and use to recorded cultural heritage that is digitally circulating outside community contexts. The TK Labels offer an educative and informational strategy to help non-community users of this cultural heritage understand its importance and significance to the communities from where it derives and continues to have meaning. TK Labeling is designed to identify and clarify which material has community-specific restrictions regarding access and use. This is especially with respect to sacred and/or ceremonial material, material that has gender restrictions, seasonal conditions of use and/or materials specifically designed for outreach purposes. The TK Labels also can be used to add information that might be considered ‘missing’, including the name of the community who remains the creator or cultural custodian of the material, and how to contact the relevant family, clan or community to arrange appropriate permissions.
indigenous  sharing  law  success  +++++ 
4 weeks ago by jonippolito
CSS Grid Starter Layouts | CSS-Tricks
[Can be responsive without @media queries] This is a collection of starter templates for layouts and patterns using CSS Grid. The idea here is to show off what the technique is capable of doing and provide a starting point that can be re-purposed for other projects.
css  design  mobility  nmd305  +++++  reference  howto 
5 weeks ago by jonippolito
How the Quakers Became Unlikely Economic Innovators by Inventing the Price Tag
For centuries, haggling was the norm, ultimately developing into a system that required clerks and shopkeepers to train as negotiators. In the mid-19th century, however, Quakers in the US began to believe that charging people different amounts for the same item was immoral, so they started using price tags at their stores to counter the ills of haggling. And, as this short video from NPR's Planet Money explains, by taking a moral stand, the Quakers inadvertently revealed an inefficiency in the old economic system and became improbable pricing pioneers, changing commerce and history with one simple innovation.
economics  history  +++++  ethics 
5 weeks ago by jonippolito
Robby Leonardi | hey@rleonardi.com
[Parallax Scrolling CV website based on a videogame design]
design  parallaxscrolling  nmd305  Web  +++++ 
5 weeks ago by jonippolito
filter | CSS-Tricks
blur()
brightness()
contrast()
drop-shadow()
grayscale()
hue-rotate()
invert()
opacity()
saturate()
sepia()
url() - for applying SVG filters
custom() - "coming soon"

Multiple functions can be used, space separated.

Example of a single filter being used:

.blur-me {
filter: blur(20px);
}

Example of multiple filters being used:

.do-more-things {
filter: blur(20px) grayscale(20%);
}
css  howto  nmd305  reference  color  visual  design  +++++ 
5 weeks ago by jonippolito
Can you find love in VR? Maybe one day... [with Gene Herrschaft]
We may still be held back by much of VR technology, from the bulky, heavy headsets to the need for large swathes of space if you actually want to move around. Then there's the added difficulty of touch: your brain expects to feel something when you go to kiss someone or hold their hand, and instead you feel nothing, like the feeling of your foot falling through air when you thought there was one more stair.

Likewise, the restriction on movement in VR is necessary: "When designing any VR game or experience, you need to take into account the fact that basic movement is enough to make many users nauseous," says Gene Herrschaft, a University of Maine student working on a social VR project called 'Facilitating Meaningful Personal Interconnections Through A Virtual Space'. However, the solution to have the actor and player remain still at all times means that the player can be left feeling passive and unable to act as they normally would.

But despite the technological setbacks of VR, it's still so many steps forward from the intimacy of text chat. "Spending time with another person in VR doesn't feel 'less than' spending time with them in person," says Herrschaft. "In my experience, I've felt just as comfortable sharing more personal thoughts through VR as I have in person, at least to people I already know."

In my experience, I've felt just as comfortable sharing more personal thoughts through VR as I have in person

We're a long way past the days of falling in love through paintings and letters and cybersex on chat rooms. It seems at least somewhat likely that VR can help more than hinder when it comes to meeting new people and potentially falling in love. If VR technology can progress to the point where human facial expressions can be accurately simulated, we might be able to use it as more than just a novelty. Eye tracking alone would do much to mimic a more realistic experience, and that's almost here.

"VR already excels in natural, intuitive interaction," Herrschaft admits, "and being able to read emotion off of other people's faces could be a really great extension of that. This has strong potential to turn out goofy at first, but VR tech is developing rapidly, and it can't be great if it isn't bad first."
newmedia  virtualreality  press  maine  education  +++++ 
6 weeks ago by jonippolito
Your Speech Is Packed With Misunderstood, Unconscious Messages
Since disfluencies show that a speaker is thinking carefully about what she is about to say, they provide useful information to listeners, cueing them to focus attention on upcoming content that’s likely to be meaty. One famous example comes from the movie Jurassic Park. When Jeff Goldblum’s character is asked whether a group of only female animals can breed, he replies, “No, I’m, I’m simply saying that life, uh…finds a way.” The disfluencies emphasize that he’s coming to grips with something not easy to explain—an idea that turns out to be a key part of the movie.

Experiments with ums or uhs spliced in or out of speech show that when words are preceded by disfluencies, listeners recognize them faster and remember them more accurately. In some cases, disfluencies allow listeners to make useful predictions about what they’re about to hear. In one study, for example, listeners correctly inferred that speakers’ stumbles meant that they were describing complicated conglomerations of shapes rather than to simple single shapes.

In fact, designers of synthesized voice systems have begun experimenting with the insertion of naturalistic disfluencies into artificial speech.

Disfluencies can also improve our comprehension of longer pieces of content. Psychologists Scott Fraundorf and Duane Watson tinkered with recordings of a speaker’s retellings of passages from Alice’s Adventures in Wonderland and compared how well listeners remembered versions that were purged of all disfluencies as opposed to ones that contained an average number of ums and uhs (about two instances out of every 100 words). They found that hearers remembered plot points better after listening to the disfluent versions, with enhanced memory apparent even for plot points that weren’t preceded by a disfluency. Stripping a speech of ums and uhs, as Toastmasters are intent on doing, appears to be doing listeners no favors.

Moreover, there’s reason to question the implicit assumption that disfluencies reveal a speaker’s lack of knowledge. In a study led by Kathryn Womack, experienced physicians and residents in training looked at images of various dermatological conditions while talking their way to a diagnosis. Not surprisingly, the expert doctors were more accurate in their diagnoses than the residents. They also produced more complex sentences—and a greater number of disfluencies, giving lie to the notion that disfluencies reflect a lack of control over one’s material. On the contrary, the study’s authors suggest that the seasoned doctors had more disfluent speech because they were sifting through a larger body of knowledge and constructing more detailed explanations while planning their speech.
speech  defect  success  +++++  artificialintelligence 
6 weeks ago by jonippolito
How Adobe Flash, once the face of the web, fell to the brink of obscurity—and why it's worth saving — Quartz
Creators of Flash content can update their work to more modern formats—cartoons and animations can be converted to video, and the vector graphics behind them can be moved to programs like Adobe Illustrator. Video games are more complicated, but can be saved as executables that will run on Windows and OSX.

But websites made entirely in Flash, with their glamorous button animations and fuzzy text rendering, are another beast entirely. Unlike cartoons and games, websites tend not to be thought of as discrete artifacts—when they get updated, previous designs are for the most part overwritten. For those websites, and for cartoons and games that no one bothers to convert to new formats, the future of Flash will depend on the efforts of internet archivists.

This effort is already underway. The Internet Archive and the Archive Team are currently saving Flash files. The website oldweb.today, which allows visitors to access archives of the internet past, provides emulations of vintage browsers, which will be necessary for viewing Flash content should modern browsers stop supporting the plugin entirely. Oldweb.today creator Ilya Kreymer says that even running Flash in an emulated browser presents a number of technical hurdles, and his description of those logistics is headache-inducing:

The first [challenge] is finding the right version of Flash for the right browser. Chrome on Linux bundled Flash up to Chrome 53, but changed the distribution for 54, so we were unable to get Flash working with a newer version of Chrome. Chrome 53 may well be the last version of Chrome that we offer with Flash. For Firefox, we are using the latest Adobe Flash plugin, which is still widely available as part of Ubuntu and other common Linux distributions.

Archiving Flash projects en masse is also far from straightforward, Kreymer says. Often, there are a collection of files that make up a Flash presentation, all of which need to be chained together in a particular way for it to work. (Think of it as a mixtape that spans multiple cassettes.) That makes it difficult to write a program that will find and archive the content automatically.
“All media deteriorate”

Archivists and programmers are working on ways around these issues—see: Kreymer’s Webrecorder project—but the preservation of Flash will always rely on many moving parts.
flash  defect  preservation  variablemedia  HTML  network  history  +++++  digitalcuration 
6 weeks ago by jonippolito
Standard Human Spaceship - TV Tropes
Since the Standard Sci Fi Setting usually postulates that Humans Are Average, The Aesthetics of Technology for other factions' ships usually puts humans square in the middle of the visual appeal spectrum. A Proud Warrior Race would probably have ships that are much more crude and sturdy with Spikes of Villainy as the only ornament, whereas a Higher-Tech Species is much more likely to use clean shapes and design indicating untold eons of refinement.

Human spaceships should be grey. While some important parts may be coloured, the majority of the spaceship should be the colour of unpainted metal. (Truth in Television, as a coat of paint is surprisingly heavy). In saturated anime palettes, said color may be rendered as blue or green. In American works, military ships may also be painted olive-drab in utter defiance of common sense. More post-modern, Cyber Punk-influenced works can cover them in gratuitous, dazzling and obtrusive advertising and massive corporate logos instead; a Space Station is particularly prone to getting this "truck stop in space" visual treatment.

While not required, visibly being constructed from riveted metal plates is encouraged, as are Borg cube-like details called greebles or nurnies. Bonus points for including actual space station equipment such as airlocks, solar batteries, and external manipulators. Note that fictional vessels tend to use enormous amounts of energy yet typically lack thermal radiators to shed waste heat (no air-cooling in space). Although that could explain all the so-called wings...

Since Our Weapons Will Be Boxy in the Future, larger spaceships must be angular too; the standard human spaceship will be mostly rectangular with engines on one end and weapons on the other....

Since the Standard Sci Fi Setting usually postulates that Humans Are Average, The Aesthetics of Technology for other factions' ships usually puts humans square in the middle of the visual appeal spectrum. A Proud Warrior Race would probably have ships that are much more crude and sturdy with Spikes of Villainy as the only ornament, whereas a Higher-Tech Species is much more likely to use clean shapes and design indicating untold eons of refinement.
movie  television  space  sciencefiction  defect  fun  +++++  future 
6 weeks ago by jonippolito
The Blockchain Is Just Another Way To Make Art All About Money | FiveThirtyEight
John Zettler runs Rare Art Labs, a company that has sprouted up to help speed along the adoption of crypto-art. The company plans to tokenize digital artworks, thereby giving them a home on the blockchain, and to advise artists on how — and for how much — to sell their work.

At Rare Art Labs’ Rare Digital Art Festival in January, a single digital Pepe the Frog image called “Homer Pepe” sold for over $30,000. The festival merited wide-eyed coverage in The New York Times, The Paris Review and Vice (though the Times didn’t mention Pepe). If you’ve heard of crypto-art before this week, odds are it was thanks to this event.

Rare Art Labs’ motto is #ArtistsDeserveMore, and by my count, Zettler said the phrase “value accretion” four times during our interview. (His pinned tweet is a quote from Peter Thiel, the PayPal co-founder and billionaire venture capitalist.) “Our founding mission is to increase the aggregate artistic output of humankind,” Zettler told me as we sat in a gilded monument to late capitalism: an exclusive coworking space in Manhattan’s Flatiron District that’s sponsored by a huge multinational bank and designed for financial technology professionals. During the day he ponders artistic techno-abracadabra like: “How would you build an incentive structure for all network participants whereby you could actually create a self-fueling virtuous loop with an economics-based fuel, if you will, for bootstrapping the network and creating monetary incentives for early adoption?”

One of Zettler’s goals for the company is to establish, “in places like Brooklyn,” coworking spaces where artists can ply their trade at “very reduced prices.” The company would supply creation tools such as cameras and software; Zettler’s on-site tech experts would help the artists tokenize their work, placing it on the blockchain; and auction consultants would advise artists on when, where and in what quantities to sell their work.

Warhol had his Factory; now Zettler wants his.
art  economics  defect  sharing  +++++  blockchain 
6 weeks ago by jonippolito
iDC BLOG: Interview with Joline Blais and Jon Ippolito
Jon Ippolito: Tenure, like copyright, has lost sight of its original purpose. There is a parallel between the problem that the university has in adapting to the digital world and the problems that copyright has in adapting to that same world. In both cases an initially very helpful idea has been corrupted into a paradigm of scarcity that keeps knowledge products in a small circle of a particular subculture. Currently, the tenure review process does not account for collaborations, as you point out. Knowledge is increasingly locked away, attached to money. In the case of tenure the gold standard is contributing to academic journals, each of which may cost a university $ 10,000 annually in subscription fees. This makes a sizable number of subscriptions to such magazines only possible for the Harvard's and MIT's, and often leaves professors at other schools unable to assign students their own texts because their library cannot afford them.

Yet the instruments of tenure and copyright can be used, perhaps, as a way to re-think these concepts. Copyleft/GNU licenses enforce a more democratic system. How can tenure be used in a similar way? A new initiative we are working on, the Maine Intellectual Commons, is exploring this question. One of our University of Maine colleagues, Harlan Onsrud, has recommended re-writing the tenure review criteria to favor open access publications over pay-for-access journals. The original idea of peer-review was great, but it has been corrupted by small hegemonic groups who have a pre-set investment in older intellectual paradigms. They often have an exclusive stranglehold on a field. If we broaden the notion of "peer" to what it means in the realm of peer-to-peer networks like Gnutella or bitTorrent, suddenly the term
connotes inclusion rather than exclusion.

http://commons.umaine.edu/

Prioritizing open access publications is a hard thing to push through a university, however, because of all the bureaucratic hoops you have to negotiate, from the administration to the faculty senate to the unions. So Harlan suggested the short-term goal of simply re-writing the forms on which people submit their tenure applications. The top slots would be filled with open access categories. This would essentially not change the criteria but would make professors think twice when they realize that they do not have anything in these first four slots for open access books or articles. This is one half-way measure that functions in a similar way to copyleft, which is a half-way measure in adapting to the problem of copyright.
education  sharing  newmedia  publication  defect  press  @i  @b  +++++ 
6 weeks ago by jonippolito
Virtual Reality: An Emerging Medium (1993) | Virtual Reality in Art
Intel Digital Education & Arts Program brought Virtual Reality to the public in the Guggenheim Art Museum. The curators were unsure of the response the exhibition would get, but it sold out ever day, reporters and tv crew came from all over the world to report on the exhibit.
We are shown that the development of VR and art is significant and rooted in art history, they looked back on the artist in the Renaissance who developed liner perspective, which allowed a greater sense of reality. This development in art impacted many areas including architecture, philosophy and changed our perspective of the world. They note that VR is the next threshold that has been crossed allowing us to be immersed in world of our own invention.
They note that artists can now involve the public in new kinds of experiences.

Featured Artist – Jenny Holzer – Worlds 1 & 2
The visitor was immersed in a world where cube heads float and either flee or let you catch them, if you caught one they would talk to you, she comments that it is just like real life you can’t know what some one will say by what they look like,
She used VR because she wanted to do works for general public, she saw this medium growing at the speed of light and wanted people to experience it but not just experience it experience it with the really “good stuff”
bild
Featured Artist – Thomas Dolby – Virtual String Quartet
Computer generated musicians played Mozarts String Quartet 21in D Major. When you put on the headset you are in the centre of these musicians, as you move around the space the sound that you hear changes, so if you goo closer to one instrument you will hear it clearer, or you could step out of the circle and listen to the whole ensemble. He noted that the arcade gamer would get VR, would understand it, but their grandmother wouldn’t unless something was created that she would understand!
virtualreality  art  museum  @i  press  +++++ 
6 weeks ago by jonippolito
Metamagical Themas : Douglas Hofstadter : Free Download & Streaming : Internet Archive
Metamagical Themas
by Douglas Hofstadter

Publication date 1985
Usage http://creativecommons.org/licenses/by-nc-nd/3.0/
Topics Frederic Chopin, free will, Heisenberg principle, Innumeracy, Lisp, memes, Prisoner's dilemma, quantum mechanics, Rubik's Cube, William Safire, strange attractors, Alan Turing, et al.
book  science  mathematics  art  +++++ 
6 weeks ago by jonippolito
Robby Leonardi | hey@rleonardi.com
INTERACTIVE RESUME
This website combines resume and video game. It wins many design awards such as The FWA, Awwwards, CSS Design Awards and CSS Winner.
animation  design  Web  parallaxscrolling  +++++  nmd305 
6 weeks ago by jonippolito

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