$30m   6

Silent Circle raises $30M, Blackphone starts shipping June
Silent Circle, which develops cross-platform apps for private calls and messaging, has raised $30 million in venture funding, which will help the company meet demand for producing the privacy-oriented Blackphone. Whistleblower Edward Snowden opened a huge can of worms when he disclosed how the National Security Agency and other government intelligence bodies spy on conversations [...]

The post Silent Circle raises $30M in venture funding, Blackphone starts shipping in June appeared first on VR-Zone.
Silent  Circle  raises  $30M  in  venture  funding  Blackphone  starts  shipping  June 
may 2014 by vrzone
Shapeways: Manufacturing in the Cloud get $30m in investment #3D « adafruit industries blog
Shapeways: Manufacturing in the Cloud get $30m in investment #3D, April 23, 2013 at 09:46AM, from adafruit industries blog http://www.adafruit.com/blog
ifttt  googlereader  adafruit  industries  blog  Shapeways:  Manufacturing  in  the  Cloud  get  $30m  investment  #3D  April  23  2013  at  09:46AM 
april 2013 by designmakecreate
Summly: Yahoo! $30M Purchase Pisses Off Hackers
Yahoo!’s $30 million purchase of the IPhone app Summly, created by 17-year-old Nick D’Aloisio, has royally pissed off the hacker wing of the tech community, and that’s putting it mildly. Summly is the now closed down IPhone app that provides a summary of online news for you. It’s very much like the app I found [...]

The post Summly: Yahoo! $30M Purchase Pisses Off Hackers appeared first on Zennie62 News.
IFTTT  Zennie62  Hackers  News  Summly  tech  hacker  iPhone  Summly:  Yahoo!  $30M  Purchase  Pisses  Off  Yahoo  zennie  abraham 
march 2013 by zennie62
Infinity Blade developers Epic Games and Chair announce $30M in earnings
Epic Games and Chair Entertainment, developers of the popular on-rails, hack-and-slash iOS franchise called “Infinity Blade,” just announced the two titles have earned over $30 million since the first game launched in the App Store in December 2010. Assuming “earnings” accounts for total earnings, Apple’s 30 percent cut would be $9 million.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

In the announcement (via Joystiq), the developers also noted that Infinity Blade II reached over $5 million in net earnings since its release last month on Dec. 1, 2011. In comparison, it took the first Infinity Blade title three months to achieve that milestone. The first game now accounts for more than $23 million of the franchise’s earnings.

The original Infinity Blade is available as a universal download for $5.99 here. Infinity Blade 2, which IGN gave a “Perfect 10″ score, is available for $6.99. The companies also noted a number of other products in the franchise were released, including the Infinity Blade: Awakening digital novel (on Amazon here), and the Infinity Blade: Original Soundtrack.

Epic Games President Dr. Michael Capps said the following in a statement:

“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices. We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.”
Apps  $30M  App_Store  Chair_Entertainment  earnings  Epic_Games  franchise  Infinity_Blade  iTunes  from google
january 2012 by blakemiller

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